[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="36_g2_easternvillageB",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$MH_bat_act24side_01_intro", key="$MH_bat_act24side_01_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [charslot(slot="m",name="avg_npc_9998_1#3$1",duration=1)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$MH_shootdown", volume=1)] [Delay(time=1)] [Dialog] [PlaySound(key="$MH_fireballvoice", volume=1)] [Delay(time=0.5)] [PlaySound(key="$MH_angervoice", volume=1)] [CameraShake(duration=1.5, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=1)] [charslot] [playsound(key="$d_avg_clothmovement", volume=1)] [Character(name="avg_npc_755_1#6$1",fadetime=1)] [Delay(time=1.5)] 他跪在地上,右手仍抓着插在地上的狩猎矛。 身体受伤了,但是他没感觉到痛,也许是痛感从太多处传来,衰老的神经已经迟钝到无法处理了。 似乎没有流血,在高温的作用下水汽瞬间蒸腾,皮肤被炙烤到失去痛觉,只留下一片黑色的血痂。 喉咙深处火辣辣的,散发着浓烈的甜腥味,他忽然感受到一阵来自腹部的痉挛,是什么涌了上来。 [Character(name="avg_npc_755_1#4$1")] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="柏生义冈"]呕——哇—— [Character(name="avg_npc_755_1#6$1")] [name="柏生义冈"]呸——呸,*东国粗口*,真恶心。 [Dialog] [Character] [charslot(slot="m",name="avg_npc_9998_1#3$1",duration=0)] [playsound(key="$MH_angervoice", volume=1)] [CameraShake(duration=2, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Dialog] [bgeffect(name="$eb_roar",x = 120,layer=1)] [delay(time=2)] [bgeffect] [charslot] 巨大的吼声让他的耳膜隆隆作响,意识从混沌的泥泞中剥离出来。 他抬起头,凝望着眼前正在重新站起的庞然巨物。 凝望着它的眼睛。 [Character(name="avg_npc_755_1#6$1")] [name="柏生义冈"]哦......是你。 [name="柏生义冈"]是了,我想起来了...... [Dialog] [Characteraction(name="middle",type="move",xpos=200,fadetime=0.5,isblock=false)] [Character(fadetime=0.4)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$MH_fireball", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [playsound(key="$d_avg_broadswordblood", volume=1)] [delay(time=1.2)] 数分钟前的画面涌上脑海,在喷吐火焰的间隙中他抓住了稍纵即逝的机会,将矛尖射入了火龙的头颅。 代价是,他没能躲过下一次的冲撞。 [Dialog] [playsound(key="$MH_angervoice")] [PlaySound(key="$d_avg_land_impact")] [CameraShake(duration=1.5, xstrength=80, ystrength=80, vibrato=50, randomness=120, fadeout=true, block=true)] [delay(time=1)] [playsound(key="$d_avg_cloakmovement", volume=1)] [Character(name="avg_npc_755_1#7$1",fadetime=1)] [Delay(time=1.5)] [Character(name="avg_npc_755_1#8$1")] [name="柏生义冈"]哈哈......哈哈哈! [Character(name="avg_npc_755_1#3$1")] [name="柏生义冈"]血!哈哈,你感觉到痛了吗? [name="柏生义冈"]是我!我让你流血了!受伤的滋味怎么样? [Character(name="avg_npc_755_1#6$1")] [name="柏生义冈"]我早就看见了......你头颅上那些鳞片不够坚硬,你的脆弱我一览无余! [name="柏生义冈"]你并不是坚不可摧的......你会受伤,所以你也会倒下! [Dialog] [character] [Dialog] [character(fadetime=0)] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [Delay(time=1)] [charslot(slot="m",name="avg_npc_9998_1#1$1",posfrom="0,0",posto="-120,0",afrom=1,ato=0,duration=1,isblock=false)] [playsound(key="$MH_foot")] [delay(time=1)] [playsound(key="$MH_foot")] [delay(time=2)] [charslot] [Character(name="avg_npc_755_1#6$1")] [name="柏生义冈"]等等......喂! [name="柏生义冈"]你!你要去哪里? [Character(name="avg_npc_755_1#3$1")] [name="柏生义冈"]我才刚让你受伤了!你不能逃跑! [Character(name="avg_npc_755_1#6$1")] [name="柏生义冈"]我还能战斗!我们没有决出胜负! [Dialog] [Character] 他拄着狩猎矛,试图将身体支撑起来,但最后膝盖只勉强维持住了一个角度。 矛柄深深地嵌进地面,他身后的影子剧烈地颤抖着。 [Character(name="avg_npc_755_1#6$1")] [name="柏生义冈"]你不能离开这里!我不会......让你过去...... [name="柏生义冈"]上一次能让你流血,那这一次...... [Character(name="avg_npc_755_1#3$1")] [name="柏生义冈"]我会将矛尖刺入你的心脏! 狩猎矛被高高举起,或许因为是在最后的时刻,佝偻的身躯爆发出超乎想象的力量。 [dialog] [playsound(key="$rungeneral", volume=1)] [Characteraction(name="middle",type="move",xpos=-200,fadetime=0.7,isblock=false)] [Character(fadetime=0.4)] 他奔跑了起来,再一次地,向着只可仰望的生命发起冲锋。 [name="柏生义冈"]啊啊啊啊啊啊—— [Dialog] [Delay(time=0.4)] [playsound(key="$MH_foot", volume=1)] [Dialog] [Delay(time=0.5)] [CameraShake(duration=1, xstrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$MH_angervoice")] [PlaySound(key="$d_avg_land_impact")] [CameraShake(duration=1.5, xstrength=80, ystrength=80, vibrato=50, randomness=120, fadeout=true, block=true)] [delay(time=0.6)] [playsound(key="$bodyfalldown1", volume=1)] [delay(time=1.5)] [name="柏生义冈"]咳...... [name="柏生义冈"]我......还没死...... [CameraShake(duration=0.3, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [name="柏生义冈"]*东国粗口*,再来啊! [Dialog] [Character] [charslot] [Dialog] [charslot(slot="m",name="avg_npc_9998_1#3$1")] [playsound(key="$MH_sfireballvoice", volume=1)] [CameraShake(duration=1, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1.5)] [Dialog] [charslot] 他的右手仍然死死地抓着狩猎矛,指甲嵌进了手掌。 [Dialog] [playsound(key="$d_avg_punch02", volume=0.5)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [playsound(key="$d_avg_punch02", volume=0.5)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] 他拼命地捶打着自己的大腿,但肌肉只是毫无回应地震颤。 这一次,这副身体里的最后一丝气力也不复存在了。 [Dialog] 狩猎矛从手中滑落。 [Dialog] [name="柏生义冈"]站起来!站起来! [Dialog] [playsound(key="$MH_fireballvoice", volume=1)] [delay(time=1)] [name="柏生义冈"]......可恶! [name="柏生义冈"]站起来啊! [Dialog] [Stopmusic(fadetime=1)] [playsound(key="$d_avg_arrowshot", volume=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=2)] [playsound(key="$MH_angervoice", volume=1)] [CameraShake(duration=1, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1.2)] [Dialog] [playsound(key="$rungeneral", volume=1)] [Character(name="avg_npc_756_1#6$1",fadetime=1)] [Delay(time=2)] 他睁大了眼睛。 他看见了。 年幼的孩子举起弓箭,正对着火龙的身躯。 瘦弱的手臂颤抖着,目光却没有一丝一毫的移动。 [Character(name="avg_npc_756_1#6$1")] [name="和也"]怪、怪物......不许靠近爷爷! [name="和也"]我!我是和也!我也是村里的猎人! [name="和也"]不许你再破坏村子了!我们会拦住你的! [Dialog] [Character(fadetime=0)] [charslot] [Delay(time=1)] [charslot(slot="m",name="avg_npc_9998_1#3$1",posfrom="0,0",posto="0,0",duration=1)] [playsound(key="$MH_foot", volume=1)] [delay(time=1)] [playsound(key="$MH_angervoice", volume=1)] [CameraShake(duration=1, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=0.3)] [playsound(key="$MH_flapwing_1",volume=0.9)] [charslot(slot="m",posfrom="0,0",posto="-70,230",afrom=1,ato=0,duration=0.8,isblock=false)] [Delay(time=1)] [playsound(key="$MH_flapwing_2",volume=0.8)] [Delay(time=1.5)] [playsound(key="$MH_fireballvoice", volume=1)] [Dialog] [CameraShake(duration=1, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=1)] [playsound(key="$MH_fireball", volume=1)] [CameraShake(duration=0.5, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Character(name="avg_npc_756_1#3$1")] [Delay(time=0.2)] [name="夜刀"]黑角! [Dialog] [playsound(key="$MH_whoosh", volume=1)] [Effect(name="$e_bladeline_01_large",x = -1, y = 8.3,rox =-98.5, roy =10, roz =121, layer = 1)] [Delay(time=1)] [PlaySound(key="$MH_fireballhit", volume=1)] [PlaySound(key="$swordtsing1", volume=1)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=false)] [Delay(time=2)] [Character(name="avg_1030_noirc2_1#4$1",fadetime=1)] [Delay(time=1)] [playMusic(intro="$exciting_intro", key="$exciting_loop", volume=0.6)] [name="黑角"]俺到了! [name="黑角"]俺救下来了!孩子应该没有大碍! [name="黑角"]学者猫,你们去把孩子和柏生先生带到安全的地方! [Character(name="avg_npc_752_1#6$1")] [playsound(key="$MH_nekogood")] [name="学者猫"]明白喵! [Character(name="avg_npc_751_1#6$1")] [playsound(key="$MH_nekohappy01")] [name="工匠猫"]扛上车喵! [Character(name="avg_npc_752_1#9$1")] [name="学者猫"]火龙......受伤了?是这名泰拉的猎人做的吗?竟然就用这把泰拉的矛...... [name="学者猫"]这名猎人......身体好轻,哪里来的这么大力气喵? [Character(name="avg_npc_756_1#2$1")] [name="和也"]大哥哥...... [Character(name="avg_1030_noirc2_1#8$1")] [name="黑角"]你很勇敢哦,已经是合格的猎人了,但今天还是先让大人来处理好了。 [Dialog] [Character] [playsound(key="$d_gen_walk_n", volume=1)] [Character(name="avg_1029_Yato2_1#4$1",fadetime=1)] [Delay(time=2)] 火焰煌煌。 此刻,另一副遍体鳞伤的身体站在了火龙的面前。 她弯下腰,伸出手臂,拾起了地上的狩猎矛。 而后,用力地将它插入地面。 身躯笔直。 [Character(name="avg_1029_Yato2_1#3$1")] [name="夜刀"]多谢您争取的时间,柏生先生。 [name="夜刀"]现在请好好在一边歇着吧。 [Character(name="avg_1029_Yato2_1#4$1")] [name="夜刀"]接下来...... [dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [Character] [Image(image="36_i09",fadetime=0)] [ImageTween(xScaleFrom=0.95, yScaleFrom=0.95, xScaleTo=0.85, yScaleTo=0.85,duration=30, block=false)] [Blocker(a=0, fadetime=1, block=false)] [Delay(time=1)] [name="夜刀"]......交给我们。 [PlaySound(key="$MH_grip2", volume=1)] [PlaySound(key="$MH_swmvmt1", volume=1)] [delay(time=0.4)] [name="黑角"]俺准备好了! [Delay(time=0.5)] [playsound(key="$MH_nekoangry", volume=1)] [playsound(key="$MH_nekoinjured")] [name="随从艾露猫"]决战!开始了喵! [Delay(time=0.5)] [Dialog] [playsound(key="$MH_angervoice", volume=1)] [bgeffect(name="$eb_roar",x = 120,layer=1)] [CameraShake(duration=2, xstrength=70, ystrength=70, vibrato=50, randomness=120, fadeout=true, block=false)] [delay(time=3)] [bgeffect] [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [Character] [Image]